Unviersity OpenGL project
This was the last and hradest school homework, so I have not yet finished it. At moment, you can enjoy the rotating view of a tessellated terrain built with 1/f (pink) noise using the Fourier series. The proejct uses 3D incremental picture synthesis. Lighing: the fragemnt shader applies Phong lighting (diffuse/specular). For aesthetic reasons the dot products with teh normal vectors have been absolute valued (there are less shadows).
OpenGL, C++